The simplical polytope intersection algorithms in AIAA 97-0196: "Robust and Efficient Cartesian Mesh Generation for Component-Based Geometry" should also do what you're looking for. This paper is available on-line from the Cart3D website's "pulbications" page. The software is available as well. The boolean intersection algorithms used in this work use exact arithmetic, floating-point filtering, and automatic tie-breaking. A description of your approach would certainly be of interest. -Michael
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